For 17+ experiences, please see Roblox’s 17+ Policy Standards. These Standards apply to all of your actions on Roblox and with other Robloxians, both online and at real-world events hosted by Roblox. We’ve created these Community Standards to help ensure that everyone feels safe and welcome in our shared adventure. We believe in building a safe, civil, and diverse community-one that inspires and fosters creativity and positive relationships between people around the world. All of these experiences are built by the Roblox community, made up of millions of creators. Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. I do see some Trust & Safety concerns with a feature such as this, though, such as it enabling game developers to isolate themselves and other players in a ‘private’ channel for malicious purposes (those of which I will refrain from mentioning here, but you should get the gist).Roblox’s mission is to connect a billion people with optimism and civility. The collision API is already familiar to developers on the platform, and this feature would pave the way for more lucrative use-cases for the Chat with Voice feature on Roblox (such as letting developers have the engine automatically sort users in voice channels based on Teams). Of course I have no experience with creating these sorts of systems or the APIs to interact with them, but I personally think implementing this feature is something that should be looked into. I would imagine this API would be best implemented in a way similar to Collision Filtering (Collision Groups API). To be honestly truthful, it’s still disappointing to have not seen a mention (except one, two and maybe more by regular users) regarding the ability to sort players into channels, allowing to control which players can hear and be heard by other players. Unless you explain stuff and provide more information we’re never going to be able to provide additional feedback, ask for changes, or even know if we’re suppose to be the target audience for this sort of update. I assume the goal of this post was to create empathy for Roblox or something. Where? - Where can I expect future updates, to provide feedback, et cetera.How? - How will Roblox go about providing us this functionality? Here’s a great way to underline risk and let us, as users, know why Roblox may not be able to deliver.If we’re suppose to be the users, we can easily explain if a goal is aligned with ours or not. Who? - Who are the goals associated with? Who are the users and what do they want.Why? - Why does Roblox care about this stuff? What are Roblox’s goals? As users, we can align our goals to Roblox’s or explain why we don’t think Roblox’s goals are going to be useful to us.What? - What tentative capabilities are most important to Roblox? How will they work? This will let us provide additional user feedback. ![]() When - Timeline - When are these APIs coming out? 2 weeks? 2 months? 3 months? 1 year? This can help us, as developers, plan around when these things are happening.I know you can’t commit to exact times on anything, and that’s fine (actually Roblox should really just commit to things and then apologize), but I’d rather still know what is planned and when, and what risk you think could make that not happen. ![]() Please provide more concrete future information if we’re going to get a post like this in the future. We plan to allow you to select audio sources, add effects, and more. This is hard because of trust-and-safety. Hi developers, we’re still working on Voice-chat APIs. Here’s a much shorter summary of this post: ![]() ![]() While I appreciate this post and that new audio APIs are coming out, it really doesn’t really provide any additional information.
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